[image:37:l:s=0:l=x]Produced by: Jim Cameron
Website: TSSHP @ SourceForge
* TSSHP v0.2.10f (Windows) (644.9 KiB, 150 hits)
* TSSHP v0.2.10f (Source) (396.6 KiB, 140 hits)
* TSSHP2 v0.0.001 (Windows) (292.0 KiB, 141 hits)
* TSSHP2 v0.0.001 (Source) (106.7 KiB, 138 hits)
* SDL Graphics Library (required)
While the link between System Shock and Ultima might seem…less than obvious to many, it is actually less tenuous than it seems. One of the major similarities is the engines used by both games – it’s the same one. Oh, and apparently Warren Spector worked on System Shock.
Jim Cameron was working to reverse-engineer this rendering engine, and in doing so put together a lot of technical information on the Ultima Underworld engine. He also released an open-source version of his work, before moving the project over to SourceForge. Note that you’ll need the SDL Graphics Library to use it.
The project halted development in about 2003, but briefly resumed development in 2008; a very early alpha build of “version 2″ of the project was posted to SourceForge (and has been mirrored here). Since then, there has been no word, and it is likely that the project has been abandoned. Still, its source code is available for all to download and continue using.